Since the group were struggling with writing their dissertations at the time, workload had lessened with the RTGROP unit. The group now realised that they could have worked more towards a final piece. There were still many other tasks that could be done. These involved, adding a prop to the level to make the character have to pick up a key before finishing the level. Because the group were more focused in getting the levels and the character working in real-time, this idea had been forgotten about. Having a prop involved in a level would require alot more work, and because the group members were already busy with work, and had other problems, this could not be done. If there were more time, and if the group members did not have their dissertations to write, then time would be allocated to doing this. The other tasks that needed doing were animations of the levels in flash before they appeared in motionbuilder, and this was Frances's task. Functions were also needed, so the grid in Motionbuilder could be hidden, and the markers could be hidden on the actor. These were put as priority as they were needed for the presentation, which was in a month's time. The solutions to these were added to the MOCAP documentation.
It was Greg's role to research into how to get the platform to move with the character for the mine cart level, but it was then realised by him and the rest of the group that instead, the level was simply animated, to look like the character was moving through. When playing this animation, it was shown that the level was not big enough, and the animation was over quickly. This meant that the mine cart level would have to be made bigger, but with Alex's other deadlines, it simply meant he did not have enough time to do this. If this project was done again, levels would be made much sooner and tested much early on to avoid this happening. If more time were available to the group, then this task could be completed.
It was decided that there should be 10 seconds showing the mine cart level before the animation should start as it would give the actor (Alex) the chance to get ready. A countdown could be added to help improve the performance side of the project and to provide entertainment to the viewers.
Looking at last year's group performance, there was no showing of the group sorting out the next level ready for the actor to start, and they had animations inbetween the levels. This was this group's idea, but it was not known how to change input so the DVD player output would be shown. Jack would research into this by asking a member of last year's group.
Tasks for the next few weeks were:
Alex - If time, work on the mine cart level more, and provide textures for the rope bridge
Jack - Research into finding a way to switch to a DVD player input so preparation can be done ready for the next level
Frances - Work on animations inbetween levels
Helen - Finish website ready for hand in on 8th May
Greg - Continue production process
Friday, 24 April 2009
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