Tuesday, 28 October 2008

Meeting Two - Monday 27th October 2008

In this meeting, everyone except Jack was there, due to illness. Jack
managed to email us, and let us know his progress. Simon had managed
to research into programs and decided Unreal engine is probably the
best, due to him having experience in it. I don't know if this is a
final decision, but can Simon and/or Jack get back to me, if this is
the engine we are going to use. Hel had researched previous mazes, but
found no luck. We decided it would probably be best to make a dark
maze, so a labyrinth would be good. We also wanted the conditions to
be dark, as we don't want to highlight the character, as due to the
limit in polygons, it won't be very detailed. Basic humanoid
structure. I had come up with some level designs and drawn them in
flash. Gave the group a week to decide whether these were good, and
posted them up on the FILES section.
We decided:

Hel = SET UP GOOGLE GROUPS ACCOUNT FOR EVERYONE TO SUBMIT THEIR WORK.
COME UP WITH SOME WEBSITE DESIGN IDEAS, AND START ON THAT. AND TO
CREATE A BLOG FOR THE PRODUCTION PROCESS.

Frances = START ON DRAWINGS OF LEVELS, AND TRY SOME MODELLING IN MAX.
LOOK AND CREATE TEXTURES

Jack + Alex = CHARACTER DESIGN AND MODELLING.

Simon = CONTINUE LEARNING THE UNREAL ENGINE AND TO TALK TO JACK ABOUT
IF THIS IS OK. RESEARCH BOTH AVAILABLE ENGINES, AND COME UP WITH
POSITIVES AND NEGATIVES

Me = THINK OF ENVIRONMENT DESIGN, AND CHANGE THE LEVEL DESIGNS AROUND.
FLAMES AND SPIKES CAN BE ADDED. COME UP WITH BACKGROUND RESEARCH INTO
LABYRINTHS

Tuesday, 21 October 2008

Meeting One - Monday 20th October 2008

In this meeting, Simon and Frances were both away due to late notice
of moving the meeting to 11am, as there was no DACCI this week.
We decided:

Alex = WORK ON CHARACTER DESIGN

Jack = RESEARCH PROGRAMS AVAILABLE (+ tell Simon)

Me + Hel = RESEARCH - BACKGROUND STORY, PREVIOUS MAZES, LEVEL DESIGN,
NO. OF LEVELS, STORYBOARDING, ENVIRONMENT DESIGN

Frances = DRAWING, STORYBOARDING, LEVELS, CONCEPT ART etc

Thursday, 16 October 2008

Introduction

This blog will show our RTGOP group 11's production process. The meetings, tasks set and deadlines will be posted that is discussed every week.