Saturday, 6 December 2008

Final Pitch To Client - Friday 5th December 2008

This was the arranged meeting with Alex Counsell, that took place in the Eldon Basement at 12.30pm

Here is what we discussed so we can get a written
agreement:

There are limited results with the Motionbuilder 2009 edition and collision
detection. Once Alex has found that it is all in working order, he will let us
know. In the meantime, we cannot use Motionbuilder for that function. He
did mention that we could get booked into the MOCAP room to learn the other
aspects of Motionbuilder.

Testing will need to be carried out to achieve the 25 frames per second.

5 Levels must be created instead of the 3, as the group last year made 3.
Each of the levels should be different and interesting. There must be
diversity between the levels. The levels must contain some kind of puzzle
aspect, instead of just simple controlling to get through the maze. Maybe
puzzles used in the Nintendo Zelda games? This will need to be researched.

Audience Interaction - Maybe the audience can control perils that happen,
that the actor does not know about, with a button release. Such things as
boulders being released, or swinging axes etc. If the audience can outwit
the actor, then it'll make the performance more interesting, and funnier.

We will research 'THE ADVENTURE GAME' BBC TV program from late 70's, and try
base our ideas around that.

Fran suggested a fight sequence at the end of the game, where one audience
member fights another audience member, to win back the daughter at the end.
This could be a possible idea. An idea arised of having 2 separate
characters, and 2 audience members would control these. Maybe battling
against each other?

Movie lighting could be used, and particle effects can be used on the
environment - thus making the most out of Motionbuilder's functions. A
possible idea would be picking up a torch and carrying it to create light.
Real-time fog could be an idea?

We must make the most out of Motionbuilder, and use such things as real-time
shadows, real-time particles, real-time light, bump matting and use of
textures etc. Relations in Motionbuilder must also be researched.

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