decided to have the meeting next week after CTPRO, so that would be
11pm.
Anyway, in the meeting we discussed that we cannot really go much
further with any work until the mocap guy has signed us off, and
agreed of our idea. I managed to email the guy, and got a response
back saying he was free tuesday and wednesday this week, but this is
short notice. I am sending out an email for everyone to let me know
when they're free, so we can arrange something, although, do all of us
need to be there?? The main focus this week was a background story,
and Frances had been thinking just that. She had taken all of our
ideas down, and combined them into 1 story. If Frances could post her
story on this, or a new post, that'd be fantastic. We have decided to
stick with the three level ideas, level 1 as a cave, level 2 as a
straight forward rope bridge, and level 3 as a volcano. In this way,
the spikes, and the flame pits that I added in the level designs can
be used.
We decided:
Hel = CONTINUE WEBSITE DESIGN
Frances = DRAWINGS OF BACKGROUND STORY AND CONCEPT ART. E.G.
STORYBOARD OF EVENTS OF BACKGROUND STORY
Jack = CONTINUE MODELLING THE OTHER BODY PARTS- DOESN'T HAVE TO BE
COMPLETLY PERFECT, JUST AN IDEA SO WE CAN SHOW TO MOCAP GUY. ALSO
RESEARCH THE ENVIRONMENTS IN MOTIONBUILDER AS WE ARE NOT SURE THEY CAN BE DONE IN MAX.
Alex = CONTINUE MODELLING THE LEGS, FEET AND TORSO OF BODY, AND SEND
TO JACK THE MODELS.
Simon = TRY SOME LEVEL DESIGNS IN MAX, AS HE SAID HE IS GOOD AT
DRAWING? IF NOT...PROFESSIONALLY DRAW OUT THE LEVEL DESIGNS ON PAPER,
OF CAVE, ROPE BRIDGE AND VOLCANO, INCLUDING THE SPIKES, FLAME BITS,
AND MAYBE BIRDS IN THE ROPE BRIDGE
Me = CONTINUE WITH PRODUCTION PROCESS
We found out we can get training with the mocap guy on how to use
Motionbuilder, so when we have a meeting, we can discuss what will
happen then.
We discussed maybe using midi music, as the character on background
story will be pixellated. We liked Miyamoto in pixel form. Check out
pixel games such as alex the kidd, frogger, megaman and mario bros
classic.
We also confirmed that there would be fixed lighting along the walls,
as carrying a torch would be too hard and complex.
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